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Working with resin can be intimidating for even a seasoned modeler, especially when making a model waterfall. The techniques I used to create this HO scale waterfall and river can easily be applied to almost any other scale, from N scale to O scale the methods I used can still be applied.
If you’d like to help support the channel you can join me on patreon, I have some rewards for patrons depending on the level of support
For more information on building the waterfall and more images you will find them at:
In the video after pouring the resin and leaving it to dry I apply scenic glue over the entire scene once I finished adding the ground foam and textures, the glue also ends up covering the river surface, because the river is made using two part epoxy the excess glue and alcohol is easily wiped away. If you use something like Woodland Scenics Realistic Water you will need to make sure you don’t get any glue or alcohol over the river surface, the glue and alcohol are partially absorbed by the surface and it will lose its glossy appearance. If you are using Woodland Scenics Realistic Water make sure to only pour the river after you have applied the scenery and sealed it with glue.
The river is quite deep, approximately 2-3cm in parts, using a two part epoxy is usually not a problem with deep pours however 3cm is approaching the limit. If you use Woodland Scenics Realistic Water you need to make sure the river is poured no thicker than 0.5cm deep, any deeper and you risk the river cracking as it dries. To get more depth with the realistic water you’ll need to apply multiple pours until the depth you desire is reached.
Additional content that will help you recreate and follow along with the build, some of the 3D printer files are still experimental and may require some tinkering in order to get them to print successfully. Also, nearly all of the 3D printer files are designed for resin 3D printers, trying to print them using a filament 3D printer may not be possible!
But in any case, I hope you enjoy the extra content.